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from "Rat Queen to Black King" by S L Koch

Skyscraper windows showered outward from a force grenade. A thousand strands of reflective safety glass vomited out the side of the Calibration Logistics building, showers of pain erupting in arcs across filtered rays of light, reflections dancing on a thousand glimmering walls.

There was a moment of gut-hunch panic before K8T enacted C-15 and tossed the grenade, before she ever saw the cracking elevator door.

from "Feed the Hand that Bites You" by Tod Foley

“Okay Ben,” says Jojo, putting too much emphasis on the name. His sleeveless black pullover bears the logo of the Abnation: a capital N in a circle, horizontal line through the center. The designer of the graphic has represented the N as a red lightning bolt, extending beyond the circle's perimeter and tapering off into wicked points above and below.

Mikal blinks. He's suddenly afraid, and he's not sure why.

Tales of the Fractopian Future

The UbiquiCity anthology is comprised of ten stories set in the same computer-augmented world, one hundred years in our future. Stories include...

Real Life Action Hero by T Reynolds --
A plucky investigative reporter and a beleaguered cop in training make an unusual duo, and a mysterious find.

UbiquiCity Map

UbiquiCity
This map shows the basic layout and distribution of Districts in UbiquiCity.

Flashback: The Big Idea

Remember "Thieves World"? It was a game supplement (a superbly detailed city) by Chaosium, based on a line of fiction anthologies set in that city, written by multiple authors and curated/edited by Robert Asprin.

I am thinking of putting together a team of writers/designers to create a future city supplement along those lines (working title: "Ubiquicity"). I was going to do it myself but the future is hard to predict in toto, and I think this can be a much better product if it's multi-valent.

Images & Inspiration

UbiquiCity Cover Art by KHIUS

UbiquiCity contains a number of different urban environments; the society is highly stratified, and this shows in everything from automated systems to architecture as you move from District to District. Team Ubi uses a number of Pinterest Boards to keep track of visual ideas during the planning and writing stages of each book.

Tod Foley

Tod Foley is a writer, editor, game designer & technical director, curator of the UbiquiCity project, founder of As If Productions, writer/host of the Fractopia podcast, and author of numerous roleplaying games and adventures including Other Borders (2016), DayTrippers (2015), Watch the World Die (2014), and CyberSpace (1989).

Niko Carcosa

Niko Carcosa is a poet and master of blank verse. Published in the sadly extinct microfiction magazine Quillpill, and a featured slam poet of Huntsville, AL's Outloud literary society, Niko started writing poetry in the third grade with a (for the time) brilliant poem about a venus flytrap. Their years in gaming are even longer, having started at the ripe old age of six with the D&D Blue Books.

Adrian McCauley

Adrian McCauley lives in the small coastal town of Oamaru, New Zealand - world-famous for its Victorian Heritage and its ubiquitous Steampunk culture - where he home-schools his three children. When he isn't parenting, tending to his large section, fixing up his Edwardian cottage or chasing his free-range chickens out of the kitchen, he likes to write. He is an author of fantasy, science fiction and slipstream, and a regular contributor to the UbiquiCity series. He blogs at adrianmccauley.com

Tod Davies

Tod Davies, editorial director of indie Exterminating Angel Press, is the author of The History of Arcadia fairy tales for adults series, Snotty Saves the Day, Lily the Silent, The Lizard Princess, and the upcoming Report to Megalopolis (August 2018), as well as the Jam Today cooking memoir series, Jam Today: A Diary of Cooking With What You've Got and Jam Today Too: The Revolution Will Not Be Catered.

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